author: stéphane bouchard

Computers and Games for Mental Health and Well-Being

... Avatar-Mediated and Augmented Therapeutic Interactions Avatar software can ... summary of what was learned. SPARX has shown efficacy in two RCTs, and ... Avatars to Participate in “Serious Games” Avatars as Autonomous Virtual Therapists.

Virtual Reality for Psychological and Neurocognitive Interventions

... Josman, N., Somer, E., Reisberg, A., Weiss, P. L. T., Garcia-Palacios, A., & Hoffman, H. (2006). BusWorld: Designing a virtual environment for post-traumatic stress disorder in Israel: A pro- tocol. Cyberpsychology & Behavior, 9, 241 ...

Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management

... comparison of VR to in vivo exposure from the individual reports on Social ... Table 2). In VR, the audience members could be manipulated on their reactions ... 2016), a gradual exposure to different standardized social situations with ...

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