author: bruce r cordell

Magic of Eberron

The ultimate magic sourcebook for the newest Dungeons & Dragons(R) world. "Magic of Eberron" explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions.

Death's Reach: An Adventure for Characters of 21st-23rd Level

Presents a "Dungeons and Dragons" adventure for the 21st to 23rd level, providing adventure hooks, setup information, tactics, and features of areas.

Forgotten Realms Campaign Guide

This guide presents a world of untold adventure and includes everything a Dungeon Master needs to run a D&D campaign.

Ruins of the Wild: Dungeon Tiles

This set provides ready-to-use, configurable dungeon and wilderness tiles of various shapes. There are six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.

Draconomicon: Chromatic Dragons

"Draconomicon I" describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.

City of Torment: Abolethic Sovereignty

... Caiphon was the purple star, appearing in the guise of a guide point, but he viscerally knew it was capable of betraying those who relied upon it too much. There was Delban with its ice white glare, cruel and bitter. Khirad was a star ...

Prince of Undeath

Presents a Dungeons and Dragons adventure for the 27th to the 30th level, providing adventure hooks, set up information, tactics, and features of areas.

Planar Handbook: A Player's Guide to the Planes

This new handbook is the complete guide to integrating planar travel into anyD&D( campaign.

The Sinister Spire

The second of a three-part adventure arc that started with "Barrow of the Forgotten King" is easily played as a stand-alone adventure.

Cormyr: The Tearing of the Weave

A campaign adventure designed for four 4th-level Dungeons & Dragons characters.

Expedition to Castle Ravenloft

This text is a Dungeons and Dragons adventure that harkens back to classic first-edition adventure, Ravenloft.

Kingdom of the Ghouls: Adventure E2 for 4th Edition Dungeons and Dragons

This adventure can be run as a stand-alone adventure or as Part Two of a three-part series of adventures that spans the epic tier of gameplay. E2 Kingdom of the Ghouls is a D&D adventure designed to take characters from 24th to 27th level.

Expanded Psionics Handbook

This updated version of the bestselling "D&D Psionics Handbook" is now largerand with a new cover.

If Thoughts Could Kill

The adventurers find themselves caught up in the mix in this companion piece to the popular Dungeons & Dragons rulebook The Psionics Handbook.

Psionics Handbook

Psionics is the ability to harness, shape, and control natural forces that are contained within the Psionicist. Dungeon Masters who wish to add psionics to a D&D campaign need look no further than the "Psionics Handbook".

Underdark

This edition provides a detailed look at the lightless world under the surface of the Forgotten Realms campaign setting.

Lost Caverns of the Underdark: Dungeon Tiles 5

Illustrated cardstock terrain tiles for use with theDungeons & Dragons(R) roleplaying game.

Halls of the Giant Kings: DU1 - Dungeon Tiles

Illustrated cardstock terrain tiles for use with theDungeons & Dragons®Roleplaying Game.

Sandstorm: Mastering the Perils of Fire and Sand

A complete guide to playing D&D in arid wastelands, this beautifully illustrated supplement contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh ...

Sword of the Gods: A Sword of the Gods Novel

... earth. Whatever the pit was in reality must have been similarly upsetting, because the two genasi responsible for the buzzing boxes gathered up their stack and walked away down the hall to the left, which was the direction the tall ...

Manual of the Planes

To use this supplement, a Dungeon Master also needs the "Player's Handbook," the "Dungeon Master""'s Guide," and the "Monster Manual." A player needs only the "Player's Handbook."

Tome and Blood: A Guidebook to Wizards and Sorcerers

Allowing players to build characters with specific abilities and personalities, this is the ultimate guide to customizing wizards and sorcerers in the Dungeons & Dragons( roleplaying game. (Role Playing Games)

Libris Mortis: The Book of the Undead

An art-filled sourcebook for the Dungeons & Dragons world, this title takes a comprehensive look at the game's undead creatures and characters.

The Plane Below: Secrets of the Elemental Chaos

A hotbed of adventure opportunities awaits gamers in the roiling maelstrom of the Elemental Chaos. This game supplement builds on the overview of the Elemental Chaos presented in the "Manual of the Planes" supplement.

Grasp of the Emerald Claw: Eberron Adventure

The third adventure for the new Dungeons & Dragons( Eberron campaign is designed to either be a stand-alone adventure or an immediate follow-up to "Shadows of the Last War" and "Whispers of the Vampire's Blade."

Spinner of Lies: A Sword of the Gods Novel

... earth motes . It is that which stirs underneath the calm facade of this genasi city that brings the unseen , let alone understood , and the uncertainty of the night . As with each city in Faerün , there is always another side ; one that ...

Key of Stars: An Abolethic Sovereignty Novel

... Caiphon , unfurl your stairs ! " Japheth called out . Wind shrieked in his ears and bore him upward , even as his form faded into invisibility . From his perspective , he ascended a wavering staircase of indescribable colors . A pseudo ...

Plague of Spells

... history of sad remembrances . The Year of Blue Fire was best relegated to history's boring tomes of who said what and when . 66 ... so Faerûn is splintered , " continued her tutor , oblivious to Anusha's lapse of attention ...

Lady of Poison

Like the preceding series The Rogues, each novel in The Priests series is written as a stand-alone adventure, allowing new readers an easy entry point into the Forgotten Realms world.

Keep on the Shadowfell

A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.

Marauders of the Dune Sea

"Nightmares of desert horrors trouble the dreams of the innocent while raiders grow ever bolder beyond the walls of the great city-state of Tyr.

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