The ultimate magic sourcebook for the newest Dungeons & Dragons(R) world. "Magic of Eberron" explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions.
Death's Reach: An Adventure for Characters of 21st-23rd Level
Presents a "Dungeons and Dragons" adventure for the 21st to 23rd level, providing adventure hooks, setup information, tactics, and features of areas.
This set provides ready-to-use, configurable dungeon and wilderness tiles of various shapes. There are six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.
"Draconomicon I" describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three completely new chromatic dragons.
... Caiphon was the purple star, appearing in the guise of a guide point, but he viscerally knew it was capable of betraying those who relied upon it too much. There was Delban with its ice white glare, cruel and bitter. Khirad was a star ...
Complete Psionic: Mastering the Powers of the Mind
Presents a Dungeons and Dragons adventure for the 27th to the 30th level, providing adventure hooks, set up information, tactics, and features of areas.
This adventure can be run as a stand-alone adventure or as Part Two of a three-part series of adventures that spans the epic tier of gameplay. E2 Kingdom of the Ghouls is a D&D adventure designed to take characters from 24th to 27th level.
Psionics is the ability to harness, shape, and control natural forces that are contained within the Psionicist. Dungeon Masters who wish to add psionics to a D&D campaign need look no further than the "Psionics Handbook".
A complete guide to playing D&D in arid wastelands, this beautifully illustrated supplement contains rules on how to adapt to hazardous hot and arid weather conditions, such as navigating desert terrain and surviving in fierce heat or harsh ...
... earth. Whatever the pit was in reality must have been similarly upsetting, because the two genasi responsible for the buzzing boxes gathered up their stack and walked away down the hall to the left, which was the direction the tall ...
To use this supplement, a Dungeon Master also needs the "Player's Handbook," the "Dungeon Master""'s Guide," and the "Monster Manual." A player needs only the "Player's Handbook."
Tome and Blood: A Guidebook to Wizards and Sorcerers
Allowing players to build characters with specific abilities and personalities, this is the ultimate guide to customizing wizards and sorcerers in the Dungeons & Dragons( roleplaying game. (Role Playing Games)
Weapons of Legacy: Powerful Items for Your Character Or Campaign
An art-filled sourcebook for the Dungeons & Dragons world, this title takes a comprehensive look at the game's undead creatures and characters.
A hotbed of adventure opportunities awaits gamers in the roiling maelstrom of the Elemental Chaos. This game supplement builds on the overview of the Elemental Chaos presented in the "Manual of the Planes" supplement.
The third adventure for the new Dungeons & Dragons( Eberron campaign is designed to either be a stand-alone adventure or an immediate follow-up to "Shadows of the Last War" and "Whispers of the Vampire's Blade."
... earth motes . It is that which stirs underneath the calm facade of this genasi city that brings the unseen , let alone understood , and the uncertainty of the night . As with each city in Faerün , there is always another side ; one that ...
... Caiphon , unfurl your stairs ! " Japheth called out . Wind shrieked in his ears and bore him upward , even as his form faded into invisibility . From his perspective , he ascended a wavering staircase of indescribable colors . A pseudo ...
... history of sad remembrances . The Year of Blue Fire was best relegated to history's boring tomes of who said what and when . 66 ... so Faerûn is splintered , " continued her tutor , oblivious to Anusha's lapse of attention ...
Like the preceding series The Rogues, each novel in The Priests series is written as a stand-alone adventure, allowing new readers an easy entry point into the Forgotten Realms world.
A guide to the role-playing game that provides information on its commands, inidividual campaigns, scoring, extras, tactics, and the secrets of the multi-player mode. This adventure takes characters from 1st level to 3rd level.